AI Insights · Timothy · October 2022
Top 5 Hypercasual Games Performance in Portugal Q3 2022
Discover the performance of the top 5 hypercasual games in Portugal in Q3 2022, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 hypercasual games on a unified platform in Portugal demonstrated intriguing trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals the following insights:
Fill The Fridge! from Rollic Games saw a fluctuating weekly revenue, peaking at around $62 in mid-September. Weekly downloads peaked at approximately 11K at the end of June, gradually declining to about 2.4K by the end of September. Weekly active users also showed a downward trend, starting at nearly 38K and ending at approximately 20K.
Snake.io - Fun Online Snake by Kooapps experienced varied weekly revenue, with a high of $86 in the first week of July and a low of $5 in mid-July. The game’s weekly downloads showed a peak of nearly 7.2K in mid-August, while weekly active users increased steadily from about 29K at the end of June to a peak of around 45K in mid-August before stabilizing around 38K by the end of September.
Twerk Race 3D — Fun Run Game from Freeplay LLC had minimal weekly revenue, with only a single occurrence of $1 in late August. Weekly downloads saw a peak of approximately 6.9K at the beginning of August, dropping to around 2.6K by the end of September. Weekly active users peaked at roughly 16K in early August, before declining to about 9.1K by the end of the quarter.
2 Player Games : the Challenge by Moreno Maio showed a consistent weekly revenue, peaking at $38 in early August. Weekly downloads reached a high of approximately 6.6K in early August, with active users peaking at around 63K in the same period before declining to roughly 49K by the end of September.
Count Masters: Crowd Runner 3D from Freeplay LLC had a varied weekly revenue, peaking at $70 in early July. Weekly downloads peaked at around 5.9K in mid-August, while weekly active users showed a slight increase from about 24K at the end of June to a peak of roughly 26K in mid-August before stabilizing around 21K by the end of September.
These trends highlight the dynamic nature of user engagement and monetization in the hypercasual gaming market in Portugal. For more detailed insights and data, visit Sensor Tower.